Serious Gaming or
Taking Gaming Seriously

Welcome to the Website of the planned Collaborative Research Center Serious Gaming or Taking Gaming Seriously!

WHAT is the CRC initiative? 

The planned Collaborative Reasearch Center (CRC) looks at practices of Serious Gaming. This means we explore and examine gaming practices and see how this can be shaped an analyzed between the dynamics of gamification and workification.
We don't limit ourselves to digital games, but also want to show that Serious Gaming is practiced in many places and situations. 

Here you can find more detailed information about the research profile of the CRC.

WHO is part of the CRC initiative?

The planned CRC initiative is an interdisciplinary research institution
in which projects and researchers from the humanities and natural sciences (cultural, media, literature and art studies; health, sport and computer science, economics, sociology, history and psychology) come together to explore gaming practices and dynamics of workification and gamification from different perspectives.  

Here you can find more detailed information on the researchers involved.

WHERE is the CRC initiative located?

The planned CRC inititative is mainly located at the University of Konstanz but collaborates with researchers and labs at the University of, Graz, Göttingen, Bayreuth, Utrecht, Frankfurt on the Main, Trier and the HU Berlin.

Here you can find all cooperation partners and laboratories.

                                                                                                                                                                                                                                                                                                                                                                                               

News

New Publication in the Journal of Media Studies (zfm)

New Publication in the Journal of Media Studies (zfm): Serious Gaming or: Taking Play Seriously. A Research Program.

As part of the planned Collaborative Research Center, the 28th issue of the Journal of Media Studies (zfm) "Protocols" features the article Serious Gaming or: Taking Play Seriously. A Research Program

Abstract: 

In his keynote at the 8th Annual Games for Change Festival Al Gore described digital games as ««the new normal».»The expansion and normalization of the concepts of game and play corresponds with a far less frequently described workification of games. It is not just that gaming feels like work: games are being integrated ever more deeply in the commercial dogma of usability. Examining these practices and situations under the rubric of «serious gaming,» we open up a new transdisciplinary field of research – one that focuses on the productivity, both risky and exciting, of the social, inter- and transcultural, corporeal, economic, and epistemic shifts and dislocations between ‹playing› and ‹working›.

Click here to read the full article.

      

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