Research

Our common goal is to research and analyse specific practices of serious gaming at the interfaces between games and work in a transdisciplinary way. The various practices of serious gaming that we want to analyse differ in their specific ways of playing and/or working, in their temporal dimensions, in their situational conditions and possibilities, and in their respective specific implementation and application.

Based on these considerations, we divide the practices into three interconnected and mutually influencing modalities and the analyses in the Subprojects into three research areas: